AutoDrive v2.0.0.6 FS22 Other

AutoDrive v2.0.0.6 FS22

FS22 Other

Description

Bugfixes and improvements: Hhelper does not delete itself #441 ateering axles (e.g. on loader wagons) are not locked when reversing #435 AutoLoad caused several problems #437, #451, #453 & #539 as of FS22_aPalletAutoLoader 1.7.1.1 “unloading behind” is supported waiting time also when loading pallets via AutoLoad at loading point #431 error TensionBelts.lua #477 unloader gets stuck during harvester unloading unloader follows harvester without unloading #391 “Fold implements” folds harvester even if it is not empty #506 fill level detection on seed drills with fertilizer function when seed or fertilizer is empty fill type detection reworked (display and selection depending on fill types of vehicles, trailers, etc.) #233 when re-/loading a supported fill type it happened that a wrong fill animation was started loader wagon can not be filled at purchase silo #429 instead of herbicide, fertilizer was loaded at multi-crop purchase stations and vice versa #490 notifications always show the vehicle name, also in the message history unloading in drive-through silo optimized error Specialization.lua:1566 #442 debug marker 4_ shows “dead” ends even if there are target points (blue line) #259 automatic refueling only where manual refueling is possible (no AIO silos) #485 When refueling, all supported fuels should be filled up, f.e. DEF characters “,;” in folder names are converted to “_” #516 new trailer variants “semitrailerCar” can not drive backwards #510 added translations for color selection, list in FS22 blue vehicle flashes when reversing (warning lights, can be set in options) #236

Not fixed or currently not solvable: Dedi-Server problems with vanilla ball cart #538

New: menu controllable with controller and keyboard #292 debug marker 9_ shows possible errors, but may actually be none CP can hand over the stone collector to AD (pickup&delivery) #421 separation of map and user settings (different files in the savegame folder) #524 improvement collision boxes (new vehicle measurement) #536

In FS22, vehicles are mostly defined larger (in XML) than they actually are. With AD, this leads to vehicles on roads with a small (lateral) distance being recognized as a collision even though there would still be sufficient space between them. To avoid this, the collision to the front, rear, left and right is determined for all parts belonging to the vehicle. For this purpose, all attachments of the complete combination are measured when entering a vehicle, starting AD or after being folded by AD (mixtures of unmeasured and measured vehicles are normal and not a fault). Only vehicles, trailers and attachments that do not have parts with rotation around the vertical axis are measured. For example, trailers with turntable have the movable bogie with rotation around the vertical axis and this can also stand “twisted”. If a measurement were to be made now, the external collision would be the turned bogie with drawbar, which is much “wider” compared to the trailer just being towed. Here may now come the objection “But you can also measure when the trailer is at some point straight”, save, load etc.. -> more complicated always goes…! Currently, 20 cm of “safety clearance” is still added around the outside.

CP uses AD for refueling, repair and parking. AD drives refueling and repair if requested by CP, but settings of CP have priority. Attention: harvesters are also sent for repair and refueling incl. the current attachments! In the “Pickup / Delivery” mode with CP field work, the vehicle combination is unloaded at the end of work before parking, if “Park at end” is activated in AD. AD is only activated in sensible modes, if wrong mode is selected -> notification. Example: Driving is not useful for e.g. seed drills, but can be used for “ready message”.

Tags: AD CP Example Driving FS22

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Summary

Download AutoDrive v2.0.0.6 FS22 for FS22. High quality FS22 Other mod. Tested and ready for your farm. Free direct download.

Installation

  1. Click the Download Mod button above
  2. Extract the .zip file into your Farming Simulator 22 mods folder
  3. Launch Farming Simulator 22 and enable the mod in the mod manager
  4. Start a new game or load an existing save to use the mod

Frequently Asked Questions

How to install AutoDrive v2.0.0.6 FS22 in FS22?

Download the mod ZIP file, copy it into your Farming Simulator 22 mods folder (Documents/My Games/FarmingSimulator2025/mods), and enable it in-game before starting.

Is AutoDrive v2.0.0.6 FS22 free to download?

Yes! All mods on FS22 Mods Community are 100% free to download with direct fast links.

Is AutoDrive v2.0.0.6 FS22 compatible with FS22 Multiplayer?

Yes, most FS22 mods support multiplayer mode as long as all players on the server have the exact same mod installed.